IMMERSE™ Platform
A modular hardware + software ecosystem for lighting, media, audio, effects, and automation — engineered for real-world deployment.
REAL‑TIME CONTROL
Lighting, media, audio, and I/O coordinated through a unified runtime.
OPERATOR‑FIRST
Mission-control UI built by working entertainment technicians.
SCALABLE
Modular architecture across rooms/scenes, nodes, and networks.
IMMERSE™ Platform
IMMERSE unifies real-time playback, automation logic, lighting control, and media triggering into one scalable system. Designed for mission-critical uptime and operator clarity.
Designer
Build rooms/scenes, patch nodes, create cues, and export show packages.
Runtime
Executes cues/events with deterministic timing and fault-aware behavior.
Remote OCC
Monitor system health, status, and trigger macros with role-based access.
Core capabilities
- Networked nodes for audio, video, DMX, and GPIO
- Timeline and event-based logic (triggers, timers, conditions)
- Show package export (zip) for deployment + versioning
- Commissioning workflows and on-site support
Architecture
IMMERSE systems are designed as a flat show network with addressable nodes and standardized messaging.
- 10.0.0.0/ show network (static addressing recommended)
- Rooms/scenes mapped to node groups
- DMX universes per lighting node
- Standard naming conventions for devices and cues
Download templates
Programming model
IMMERSE supports both timeline-style cueing and event-driven logic (trigger → condition → action).
- Events: audio fade, video fade-to-black, stop media, lighting go cue stack, GPIO pulse
- Triggers: sensors, buttons, timed sequences, remote commands
- Outputs: DMX/sACN, media playback, audio routing, relay control