Control the Experience.

Show Systems International builds IMMERSE™ — enterprise show control for immersive environments, themed attractions, and touring productions.

REAL‑TIME CONTROL

Lighting, media, audio, and I/O coordinated through a unified runtime.

OPERATOR‑FIRST

Mission-control UI built by working entertainment technicians.

SCALABLE

Modular architecture across rooms/scenes, nodes, and networks.

Enterprise-grade show control

SSI builds IMMERSE™ — a modular hardware + software ecosystem designed for theme parks, touring productions, attractions, resorts, and immersive entertainment environments.

  • IMMERSE Designer: visual show programming and system configuration
  • IMMERSE Runtime: real-time execution engine for cues, events, and automation
  • Remote OCC: monitoring and control interface for operators and technicians

Explore IMMERSE Request a consult

Why SSI

We design for reliability, redundancy, and fast deployment in real venues — not lab demos.

Touring‑grade

Built for load‑in/out realities, network discipline, and on‑site ops.

Integrated

Lighting, media, audio, GPIO, networking — one architecture.

Deliverable‑ready

Documentation, patch sheets, and commissioning workflows included.

What you can do

Typical IMMERSE deployments span multiple spaces, with local nodes and centralized monitoring.

  • Trigger logic: sensors, buttons, RFID, and timed sequences
  • Show playback: audio zones and point-source FX
  • Media control: video cues and fades
  • Lighting: cue stacks, chases, and effects
  • Automation: relays, actuators, and safety interlocks

Note: SSI does not disclose proprietary internal build details to customers. We provide operational documentation and serviceable deployment specs.

Portal

Clients and partners can access project resources through the SSI Portal.

Go to Login

Typical system scope

IMMERSE deployments are designed around rooms/scenes, each with defined triggers, effects, and reset behavior.

Rooms/Scenes

Up to 12 rooms/scenes per house (common deployment profile).

Node Density

Up to 12 nodes per type per room/scene (audio/video/GPIO/DMX gateways).

Documentation

Room packets, wiring tables, patch exports, and commissioning checklist.